2018-12-05 03:15:52 +01:00
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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2019-05-07 00:06:43 +02:00
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#define TAPPING_TERM 150
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/* Select hand configuration */
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#define SOFT_SERIAL_PIN D3
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#define EE_HANDS
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/* key matrix size */
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// Rows are doubled-up
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#define MATRIX_ROWS 12
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#define MATRIX_ROW_PINS { C6, B6, B5, B4, D7, E6}
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// wiring of each half
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#define MATRIX_COLS 7
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#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, C7 }
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/* Set 0 if debouncing isn't needed */
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2019-06-06 21:09:56 +02:00
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#define DEBOUNCE 5
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2019-05-07 00:06:43 +02:00
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#ifdef IOS_DEVICE_ENABLE
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#define RGBLIGHT_LIMIT_VAL 40
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#elif RGBLIGHT_FULL_POWER
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#define RGBLIGHT_LIMIT_VAL 255
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#else
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#define RGBLIGHT_LIMIT_VAL 120
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#endif
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL
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#define LED_HITS_TO_REMEMBER 5
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#define RGBLIGHT_ANIMATIONS
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#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
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// USB_MAX_POWER_CONSUMPTION value for Helix keyboard
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// 120 RGBoff, OLEDoff
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// 120 OLED
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// 330 RGB 6
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// 300 RGB 32
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// 310 OLED & RGB 32
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#define USB_MAX_POWER_CONSUMPTION 500
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#else
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// fix iPhone and iPad power adapter issue
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// iOS device need lessthan 100
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#define USB_MAX_POWER_CONSUMPTION 100
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#endif
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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// #define NO_DEBUG
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/* disable print */
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// #define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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