363 lines
16 KiB
C
363 lines
16 KiB
C
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#include QMK_KEYBOARD_H
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#include "bootloader.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef SSD1306OLED
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#include "common/ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_QWERTY = 0,
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_COLEMAK,
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_FN,
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_ADJ
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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FN,
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ADJ,
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BACKLIT,
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RGBRST
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};
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enum macro_keycodes {
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KC_SAMPLEMACRO,
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};
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#define FN_ESC LT(_FN, KC_ESC)
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#define FN_CAPS LT(_FN, KC_CAPS)
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// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
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/* Base Layout
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* ,------------------------------------------------. ,------------------------------------------------.
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* | GESC | | | | | | - | | = | | | | | | BkSp |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | Tab | | | | | | [ | | ] | | | | | | \ |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* |FN(CAPS)| | | | | | ( | | ) | | | | | | ' |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* |Shift | | | | | | { | | } | | | | | |Shift |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | Ctrl | Win | Alt | RGB | ADJ | Space| DEL | | Enter| Space| FN | Left | Down | Up |Right |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | Space| DEL | | Enter| Space|
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* `-------------' `-------------'
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*/
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#define BASE_LAYOUT( \
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_00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \
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_10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \
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_20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \
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) \
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LAYOUT( \
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_BSLS, \
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FN_CAPS, _10, _11, _12, _13, _14, KC_LPRN, KC_RPRN, _15, _16, _17, _18, _19, KC_QUOT, \
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KC_LSFT, _20, _21, _22, _23, _24, KC_LCBR, KC_RCBR, _25, _26, _27, _28, _29, KC_ENT, \
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KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC, KC_DEL, KC_ENT, KC_SPC, FN, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, \
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KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
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)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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* ,------------------------------------------------. ,------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | Q | W | E | R | T | | | | Y | U | I | O | P | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | A | S | D | F | G | | | | H | J | K | L | ; | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | Z | X | C | V | B | | | | N | M | , | . | / | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | | | | | |
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* `-------------' `--------=----'
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*/
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[_QWERTY] = BASE_LAYOUT( \
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \
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),
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/* Colemak
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* ,------------------------------------------------. ,------------------------------------------------.
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | Q | W | F | P | G | | | | J | L | U | Y | ; | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | A | R | S | T | D | | | | H | N | E | I | O | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | Z | X | C | V | B | | | | K | M | , | . | / | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | | | | | |
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* `-------------' `--------=----'
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*/
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[_COLEMAK] = BASE_LAYOUT( \
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KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \
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KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \
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KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH \
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),
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/* FN
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* ,------------------------------------------------. ,------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | PGDN | UP | PGUP | | | | | | | PGDN | UP | PGUP | PRINT| HOME |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | LEFT | DOWN | RIGHT| | | | | | | LEFT | DOWN | RIGHT|INSERT| END |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | |RGBMOD| | | | | | | PLAY | NEXT | MUTE | VOL- | VOL+ |
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* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | | | | | |
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* `-------------' `-------------'
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*/
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[_FN] = LAYOUT( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, _______, _______, _______, KC_PGDN, KC_UP, KC_PGUP, KC_PSCR, KC_HOME, \
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_END, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \
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KC_VOLU, KC_VOLD, _______, _______, _______, _______, KC_VOLU, KC_VOLD \
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),
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/* ADJ
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* ,------------------------------------------------. ,------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | SAD | VAI | SAI | RESET| | | | | | | | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | HUD | VAD | HUI |RGBRST| | | | | |QWERTY|COLEMK| | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | | | | | | | | |RGBTOG| HUI | SAI | VAI |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | |RGBMOD(| | | | | | | |RGBRMOD| HUD | SAD | VAD |
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* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | | | | | |
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* `-------------' `-------------'
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*/
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[_ADJ] = LAYOUT( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
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_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
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_______, _______, _______, RGB_MOD, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \
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KC_VOLU, KC_VOLD, _______, _______, _______, _______, KC_VOLU, KC_VOLD \
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)
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};
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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// Setting ADJ layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode);
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#endif
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT));
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if(record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case FN:
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if (record->event.pressed) {
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//not sure how to have keyboard check mode and set it to a variable, so my work around
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//uses another variable that would be set to true after the first time a reactive key is pressed.
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(15);
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#endif
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}
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layer_on(_FN);
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} else {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
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#endif
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layer_off(_FN);
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TOG_STATUS = false;
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}
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return false;
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break;
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case ADJ:
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if (record->event.pressed) {
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layer_on(_ADJ);
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} else {
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layer_off(_ADJ);
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}
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return false;
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break;
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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#endif
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break;
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}
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return true;
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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// hook point for 'led_test' keymap
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// 'default' keymap's led_test_init() is empty function, do nothing
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// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
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__attribute__ ((weak))
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void led_test_init(void) {}
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void matrix_scan_user(void) {
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led_test_init();
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iota_gfx_task(); // this is what updates the display continuously
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}
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void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_FN (1<<_FN)
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#define L_ADJ (1<<_ADJ)
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static void render_logo(struct CharacterMatrix *matrix) {
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static char logo[]={
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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0};
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matrix_write(matrix, logo);
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//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
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}
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void render_status(struct CharacterMatrix *matrix) {
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// Render to mode icon
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static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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if(keymap_config.swap_lalt_lgui==false){
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matrix_write(matrix, logo[0][0]);
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matrix_write_P(matrix, PSTR("\n"));
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matrix_write(matrix, logo[0][1]);
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}else{
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matrix_write(matrix, logo[1][0]);
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matrix_write_P(matrix, PSTR("\n"));
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matrix_write(matrix, logo[1][1]);
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}
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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char buf[40];
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snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
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matrix_write_P(matrix, PSTR("\nLayer: "));
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switch (layer_state) {
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case L_BASE:
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matrix_write_P(matrix, PSTR("Default"));
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break;
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case L_FN:
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matrix_write_P(matrix, PSTR("FN"));
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break;
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case L_ADJ:
|
||
|
case L_ADJ_TRI:
|
||
|
matrix_write_P(matrix, PSTR("ADJ"));
|
||
|
break;
|
||
|
default:
|
||
|
matrix_write(matrix, buf);
|
||
|
}
|
||
|
|
||
|
// Host Keyboard LED Status
|
||
|
char led[40];
|
||
|
snprintf(led, sizeof(led), "\n%s %s %s",
|
||
|
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
|
||
|
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
|
||
|
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
|
||
|
matrix_write(matrix, led);
|
||
|
}
|
||
|
|
||
|
|
||
|
void iota_gfx_task_user(void) {
|
||
|
struct CharacterMatrix matrix;
|
||
|
|
||
|
#if DEBUG_TO_SCREEN
|
||
|
if (debug_enable) {
|
||
|
return;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
matrix_clear(&matrix);
|
||
|
if(is_master){
|
||
|
render_status(&matrix);
|
||
|
}else{
|
||
|
render_logo(&matrix);
|
||
|
}
|
||
|
matrix_update(&display, &matrix);
|
||
|
}
|
||
|
|
||
|
#endif
|