AI improvements
This commit is contained in:
parent
479cd7f975
commit
f7576ebfe6
|
@ -6,6 +6,7 @@ import java.util.HashSet;
|
|||
import java.util.Arrays;
|
||||
|
||||
import player.Player;
|
||||
import game.Game;
|
||||
|
||||
/**
|
||||
* Maltes artificial intelligence for playing a game of Connect Four
|
||||
|
@ -64,14 +65,21 @@ public class MalteAI implements Player{
|
|||
}
|
||||
// Get options which would lead to instant win.
|
||||
Set<Integer> winningOptions = getRowCompletionOptions(options, board, id);
|
||||
System.out.println("WINNING: " + winningOptions);
|
||||
for (Integer i: winningOptions) {
|
||||
return i.intValue();
|
||||
}
|
||||
// Get options which would prevent an instant win of the enemy.
|
||||
enemyID = enemyID == 0 ? 1: enemyID;
|
||||
Set<Integer> preventionsOptions = getRowCompletionOptions(options, board, enemyID);
|
||||
System.out.println("PREVENT: " + preventionsOptions);
|
||||
for (Integer i: preventionsOptions) {
|
||||
// Only accept options, that would not cause a winning opportunity for the enemy.
|
||||
return i.intValue();
|
||||
}
|
||||
Set<Integer> choosewisely = new HashSet<>(options);
|
||||
while (choosewisely.size() > 0){
|
||||
Integer i = takeRandom(choosewisely);
|
||||
choosewisely.remove(i);
|
||||
int[][] fakeBoard = makeMove(copyBoard(board), i, id);
|
||||
if (getRowCompletionOptions(options, fakeBoard, enemyID).size() == 0) {
|
||||
return i.intValue();
|
||||
|
@ -109,17 +117,17 @@ public class MalteAI implements Player{
|
|||
* @return The modified board.
|
||||
*/
|
||||
private int[][] makeMove(int[][] board, int choice, int id) {
|
||||
int column = 0;
|
||||
int row = 0;
|
||||
// If the column is full, do nothing.
|
||||
if (board[choice][column] != 0) {
|
||||
if (board[choice][row] != 0) {
|
||||
return board;
|
||||
}
|
||||
// Find the last empty row.
|
||||
while (board[choice][column + 1] == 0) {
|
||||
column++;
|
||||
while (row < Game.GAME_ROWS - 1 && board[choice][row + 1] == 0) {
|
||||
row++;
|
||||
}
|
||||
// Add the players piece.
|
||||
board[choice][column] = id;
|
||||
board[choice][row] = id;
|
||||
return board;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue