Fixed enemyID bug
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96758d864d
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eef311480f
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@ -49,7 +49,8 @@ public class MalteAI implements Player{
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this.enemyID = id == 1 ? 2: 1;
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this.enemyID = id == 1 ? 2: 1;
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}
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}
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public void setEnemyID(int id) {
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@Override
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public void setEnemyID(int enemyID) {
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this.enemyID = enemyID;
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this.enemyID = enemyID;
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}
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}
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@ -70,7 +71,6 @@ public class MalteAI implements Player{
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return i.intValue();
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return i.intValue();
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}
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}
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// Get options which would prevent an instant win of the enemy.
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// Get options which would prevent an instant win of the enemy.
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enemyID = enemyID == 0 ? 1: enemyID;
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Set<Integer> preventionsOptions = getRowCompletionOptions(options, board, enemyID);
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Set<Integer> preventionsOptions = getRowCompletionOptions(options, board, enemyID);
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for (Integer i: preventionsOptions) {
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for (Integer i: preventionsOptions) {
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System.out.println("Choose to prevent");
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System.out.println("Choose to prevent");
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