ai advances
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35
src/player/malte/Item.java
Normal file
35
src/player/malte/Item.java
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@ -0,0 +1,35 @@
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package player.malte;
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public class Item {
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public final Position pos;
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public final int id;
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public final boolean hasScaffold;
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public final boolean onBoard;
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public Item(Position pos,
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int id,
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boolean hasScaffold,
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boolean onBoard) {
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this.pos = pos;
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this.id = id;
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this.hasScaffold = hasScaffold;
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this.onBoard = onBoard;
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}
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public String idString(int playerID, int enemyID) {
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String s = "";
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if (!onBoard) {
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s = "!";
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} else if (this.id == playerID) {
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s = "M";
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} else if (this.id == enemyID) {
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s = "E";
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} else if (hasScaffold) {
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s = "O";
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} else {
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s = " ";
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}
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return s;
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}
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}
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@ -74,14 +74,9 @@ public class MalteAI implements Player{
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}
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}
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public double calculateWeight(int[][] board, int column) {
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public double calculateWeight(int[][] board, int column) {
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double W_START = 1.0;
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double W_ILLEGAL = Double.MIN_VALUE;
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double W_ILLEGAL = -1.0;
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double W_WIN = 1.5;
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double W_INSTANT_WIN = 5.0;
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double W_PREVENT_WIN = 1.4;
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double W_PREVENT_INSTANT_WIN= 2.0;
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double W_DONT = 0.01;
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double W_DONT = 0.01;
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double weight = W_START;
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double weight = 1.0;
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// Prever a place in the center;
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// Prever a place in the center;
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weight *= 1.0 - Math.abs(3.0 - column) / (3.0 * 100.0);
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weight *= 1.0 - Math.abs(3.0 - column) / (3.0 * 100.0);
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// Relative positions like (-1, -1), (0, -1), etc.
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// Relative positions like (-1, -1), (0, -1), etc.
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@ -96,59 +91,112 @@ public class MalteAI implements Player{
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// Setup Sequences
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// Setup Sequences
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Sequence[] sequences = new Sequence[8];
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Sequence[] sequences = new Sequence[8];
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Sequence[] sequencesAbove = new Sequence[8];
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Sequence[] sequencesAbove = new Sequence[8];
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int[][] futureBoard = makeMove(copyBoard(board), column, this.id);
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for (int i = 0; i < sequences.length; i++) {
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for (int i = 0; i < sequences.length; i++) {
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sequences[i] = Sequence.readSequenceFromBoard(board,
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sequences[i] = Sequence.readSequenceFromBoard(board,
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thisPos.add(relAround[i]),
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thisPos.add(relAround[i]),
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relAround[i]);
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relAround[i],
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this.id,
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this.enemyID);
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sequences[i].setPlayerID(this.id);
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sequences[i].setPlayerID(this.id);
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sequences[i].setEnemyID(this.enemyID);
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sequences[i].setEnemyID(this.enemyID);
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sequencesAbove[i] = Sequence.readSequenceFromBoard(board,
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sequencesAbove[i] = Sequence.readSequenceFromBoard(futureBoard,
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thisPos.add(relAround[0]).add(relAround[i]),
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thisPos.add(relAround[0]).add(relAround[i]),
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relAround[i]);
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relAround[i],
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this.id,
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this.enemyID);
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sequencesAbove[i].setPlayerID(this.id);
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sequencesAbove[i].setPlayerID(this.id);
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sequencesAbove[i].setEnemyID(this.enemyID);
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sequencesAbove[i].setEnemyID(this.enemyID);
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}
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}
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for (int i = 0; i < sequences.length; i++) {
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for (int i = 0; i < sequences.length / 2; i++) {
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Sequence x = sequences[i];
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Sequence x = sequences[i];
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if (x.matches("MMM")) {
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weight *= W_INSTANT_WIN;
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} else if (x.matches("EEE")) {
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weight *= W_PREVENT_INSTANT_WIN;
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} else if (x.matches("EE ")) {
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weight *= W_PREVENT_WIN;
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} else if (x.matches("MM ")) {
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weight *= W_WIN;
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} else if (i < 4) {
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Sequence y = sequences[i + 4];
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Sequence y = sequences[i + 4];
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if ((x.matches("MM") &&
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weight *= getBaseWeightForSequences(x, y);
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y.matches("M")) ||
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(x.matches("M") &&
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y.matches("MM"))) {
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weight *= W_INSTANT_WIN;
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} else if ((x.matches("EE") &&
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y.matches("E")) ||
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(x.matches("E") &&
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y.matches("EE"))) {
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weight *= W_PREVENT_INSTANT_WIN;
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} else if ((x.matches("MM ") &&
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y.matches(" ")) ||
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(x.matches(" ") &&
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y.matches("MM "))) {
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weight *= W_WIN;
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}
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}
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Sequence xA = sequencesAbove[i];
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Sequence xA = sequencesAbove[i];
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if (xA.matches("EEE")) {
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Sequence yA = sequencesAbove[i + 4];
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// Prevent choosing a bad spot
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// weight *= getBaseWeightForSequences(xA, yA);
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weight *= W_DONT;
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if ((xA.matches("EEE") ||
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} else if (xA.matches("MMM")) {
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yA.matches("EEE")) ||
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// Open the opportunity
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((xA.matches("E") &&
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weight *= W_WIN;
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yA.matches("EE")) ||
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(xA.matches("EE") &&
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yA.matches("E")))) {
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// TODO: Do this right!
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weight /= 2<<6;
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}
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}
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}
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}
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return weight;
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return weight;
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}
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}
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private double getBaseWeightForSequences(Sequence x, Sequence y) {
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double W_PRIORITY_1 = 2 << 8;
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double W_PRIORITY_2 = 2 << 6;
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double W_PRIORITY_3 = 2 << 4;
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double W_PRIORITY_4 = 2 << 2;
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double W_PRIORITY_5 = 2 << 0;
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double W_PRIORITY_6 = 1.0;
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double W_START = 1.0;
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double weight = W_START;
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if (x.matches("MMM") ||
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y.matches("MMM")) {
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weight *= W_PRIORITY_1;
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System.out.println("1 USED");
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} else if ((x.matches("M") &&
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y.matches("MM")) ||
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(x.matches("MM") &&
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y.matches("M"))) {
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weight *= W_PRIORITY_1;
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} else if (x.matches("EEE") ||
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y.matches("EEE")) {
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weight *= W_PRIORITY_2;
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} else if ((x.matches("E") &&
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y.matches("EE")) ||
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(x.matches("EE") &&
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y.matches("E"))) {
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weight *= W_PRIORITY_2;
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} else if ((x.matches("O") &&
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y.matches("MMO")) ||
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(x.matches("MMO") &&
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y.matches("O"))) {
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weight *= W_PRIORITY_3;
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} else if ((x.matches("O") &&
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y.matches("EEO")) ||
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(x.matches("EEO") &&
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y.matches("O"))) {
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weight *= W_PRIORITY_4;
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} else if (x.matches("EO") &&
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y.matches("EO")) {
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weight *= W_PRIORITY_4;
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} else if (x.matches("MMO") ||
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y.matches("MMO")) {
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weight *= W_PRIORITY_5;
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} else if ((x.matches("O") &&
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y.matches("MM")) ||
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(x.matches("MM") &&
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y.matches("O"))) {
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weight *= W_PRIORITY_5;
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} else if ((x.matches("M") &&
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y.matches("MO")) ||
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(x.matches("MO") &&
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y.matches("M"))) {
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weight *= W_PRIORITY_5;
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} else if (x.matches("EEO") ||
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y.matches("EEO")) {
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weight *= W_PRIORITY_6;
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} else if ((x.matches("O") &&
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y.matches("EE")) ||
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(x.matches("EE") &&
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y.matches("O"))) {
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weight *= W_PRIORITY_6;
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} else if ((x.matches("E") &&
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y.matches("EO")) ||
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(x.matches("EO") &&
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y.matches("E"))) {
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weight *= W_PRIORITY_6;
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}
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return weight;
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}
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/**
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/**
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*
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*
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*/
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*/
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@ -9,12 +9,12 @@ public class Sequence {
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private Position startingPos;
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private Position startingPos;
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private Position direction;
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private Position direction;
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private List<Integer> ids;
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private List<Item> items;
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private int playerID;
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private int playerID;
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private int enemyID;
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private int enemyID;
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public Sequence(Position startingPos, Position direction, List<Integer> ids) {
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public Sequence(Position startingPos, Position direction, List<Item> items) {
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this.ids = new ArrayList<Integer>(ids);
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this.items = new ArrayList<Item>(items);
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this.startingPos = startingPos;
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this.startingPos = startingPos;
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this.direction = direction;
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this.direction = direction;
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}
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}
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@ -35,7 +35,8 @@ public class Sequence {
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return false;
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return false;
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}
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}
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if (s.charAt(i) == 'p' &&
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if (s.charAt(i) == 'p' &&
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idStr.charAt(i) == ' ') {
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(idStr.charAt(i) != 'm' &&
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idStr.charAt(i) != 'e')) {
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return false;
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return false;
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} else if (s.charAt(i) != idStr.charAt(i)) {
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} else if (s.charAt(i) != idStr.charAt(i)) {
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return false;
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return false;
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return true;
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return true;
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}
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}
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public static Sequence readSequenceFromBoard(int[][] board, Position pos, Position dir) {
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public static Sequence readSequenceFromBoard(int[][] board,
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Position pos,
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Position dir,
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int playerID,
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int enemyID) {
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Position cur = pos;
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Position cur = pos;
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List<Integer> ids = new ArrayList<Integer>();
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List<Item> items = new ArrayList<Item>();
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Position down = new Position(0, 1);
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while (isPosOnBoard(cur)) {
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while (isPosOnBoard(cur)) {
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ids.add(getIDFromBoard(board, cur));
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boolean hasScaffold = (isPosOnBoard(cur.add(down)) &&
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getIDFromBoard(board, cur.add(down)) != 0) || cur.getPosY() == 5;
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items.add(new Item(cur,
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getIDFromBoard(board, cur),
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hasScaffold,
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true));
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cur = cur.add(dir);
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cur = cur.add(dir);
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}
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}
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return new Sequence(pos, dir, ids);
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items.add(new Item(cur,
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-1,
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false,
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false));
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return new Sequence(pos, dir, items);
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}
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}
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private static boolean isPosOnBoard(Position pos) {
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private static boolean isPosOnBoard(Position pos) {
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@ -63,20 +78,15 @@ public class Sequence {
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}
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}
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return false;
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return false;
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}
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}
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private static Integer getIDFromBoard(int[][] board, Position pos) {
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private static Integer getIDFromBoard(int[][] board, Position pos) {
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return new Integer(board[pos.getPosX()][pos.getPosY()]);
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return new Integer(board[pos.getPosX()][pos.getPosY()]);
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}
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}
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public String idString() {
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public String idString() {
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String s = "";
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String s = "";
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for (Integer x: ids) {
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for (Item x: items) {
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if (x.intValue() == this.playerID) {
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s += x.idString(playerID, enemyID);
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s += "M";
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} else if (x.intValue() == this.enemyID) {
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s += "E";
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} else {
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s += " ";
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}
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}
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}
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return s;
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return s;
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}
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}
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14
src/player/malte/SequencesOrdered
Normal file
14
src/player/malte/SequencesOrdered
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@ -0,0 +1,14 @@
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1 XMMM // Vierter in der Reihe
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1 MXMM
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2 XEEE // Vierter beim Gegner
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2 EXEE
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3 _XMM_ // Sicherer Sieg nächste Runde
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3 _MXM_
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4 _XEE_ // Sicherer Sieg des Gegners nächste Runde
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4 _EXE_
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5 XMM_ // Möglicher Sieg nächste Runde
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5 _XMM
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5 MXM_
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6 XEE_ // Möglicher Sieg des Gegners in der nächsten Runde
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6 _XEE
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6 EXE_
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