commit
c5f26606f9
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
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@ -0,0 +1 @@
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doc/
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3
Makefile
3
Makefile
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@ -13,6 +13,9 @@ LIBARIES=
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CLASSES=\
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src/game/Main.java \
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src/game/Game.java \
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src/game/GameHistory.java \
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src/game/GameEntry.java \
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src/game/PlayerObject.java \
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src/player/Player.java \
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src/player/Player1.java \
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src/player/Player2.java
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@ -22,12 +22,22 @@ public class Game {
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/**
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* Player One
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*/
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private final Player p1;
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private final PlayerObject p1;
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/**
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* Player Two
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*/
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private final Player p2;
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private final PlayerObject p2;
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/**
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* The current player.
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*/
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private PlayerObject currentP;
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/**
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* The game's history.
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*/
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private final GameHistory hist;
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/**
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* The game's board.
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@ -46,10 +56,14 @@ public class Game {
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/**
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* Constructor.
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* Initialize board and save players.
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*
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* @param p1 Player One
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* @param p2 Player Two
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*/
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public Game(Player p1, Player p2) {
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this.p1 = p1;
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this.p2 = p2;
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this.p1 = new PlayerObject(1, p1);
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this.p2 = new PlayerObject(2, p2);
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this.hist = new GameHistory();
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this.board = new int [GAME_COLUMNS][GAME_ROWS];
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this.gameOn = false;
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}
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@ -58,26 +72,19 @@ public class Game {
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* Starts the game.
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*/
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public void start() {
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// Set random starting player.
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Random ran = new Random();
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Player first;
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Player second;
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if (ran.nextBoolean()) {
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first = this.p1;
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second = this.p2;
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currentP = this.p1;
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} else {
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first = this.p2;
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second = this.p1;
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currentP = this.p2;
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}
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boolean turn = true;
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// Start the game
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this.gameOn = true;
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while(gameOn) {
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if(turn){
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makeMove(first,turn);
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} else {
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makeMove(second,turn);
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}
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makeMove();
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currentP = other(currentP);
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if(gameOn) {
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turn = !turn;
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logGame();
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checkState();
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} else {
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@ -88,18 +95,31 @@ public class Game {
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}
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}
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/**
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* Returns the opponent of the given player.
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*
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* @param p The player.
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* @return The opponent of the given player.
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*/
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private PlayerObject other(PlayerObject p) {
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if (p1.equals(p)) {
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return p2;
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} else {
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return p1;
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}
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}
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/**
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* Calls a players functions to make a move.
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*/
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private void makeMove(Player p, boolean turn) {
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log(p.getName() + " makes a move!");
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private void makeMove() {
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// Get a choice from the player, while only giving him a copy of the game.
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int choice = p.move(copyBoard());
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int choice = currentP.getP().move(copyBoard());
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// Check his choice against the current board.
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if (choice < 0 || choice > GAME_COLUMNS || this.board[choice][0] != 0) {
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// If a player makes a false move, the game punishes him by.
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// If a player makes a false move, the game punishes him.
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this.gameOn = false;
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log(p.getName() + " made an illegal move and lost!");
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log(currentP.getP().getName() + " made an illegal move and lost!");
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return;
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}
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// Find the lowest empty field in the board in the choosen column.
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@ -108,11 +128,9 @@ public class Game {
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pos++;
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}
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// Change the board accordingly.
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if(turn){
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this.board[choice][pos] = 1;
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} else {
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this.board[choice][pos] = 2;
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}
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this.board[choice][pos] = currentP.getID();
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this.hist.add(new GameEntry(currentP, choice, pos));
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log(currentP.getP().getName() + " made a move!");
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}
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/**
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26
src/game/GameEntry.java
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26
src/game/GameEntry.java
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@ -0,0 +1,26 @@
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package game;
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public class GameEntry {
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private final PlayerObject p;
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private final int column;
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private final int row;
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public GameEntry(PlayerObject p, int column, int row) {
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this.p = p;
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this.column = column;
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this.row = row;
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}
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public PlayerObject getPlayer() {
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return this.p;
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}
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public int getColumn() {
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return this.column;
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}
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public int getRow() {
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return this.row;
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}
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}
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31
src/game/GameHistory.java
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31
src/game/GameHistory.java
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@ -0,0 +1,31 @@
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package game;
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import java.util.List;
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import java.util.ArrayList;
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public class GameHistory {
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private List<GameEntry> hist;
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public GameHistory() {
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hist = new ArrayList<>();
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}
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public void add(GameEntry ge) {
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this.hist.add(ge);
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}
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public GameEntry getLast() {
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if (this.hist.size() > 0) {
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return this.hist.get(this.hist.size() - 1);
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}
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return null;
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}
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public PlayerObject lastPlayer() {
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if (this.hist.size() > 0) {
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return getLast().getPlayer();
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}
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return null;
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}
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}
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42
src/game/PlayerObject.java
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42
src/game/PlayerObject.java
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package game;
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import player.Player;
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/**
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* Wrapper for the player.
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* This is a wrapper for a player. This guarantees, that no
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* player will change his Symbol, nor his id.
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*/
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public class PlayerObject {
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private final Player p;
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private final int id;
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private String sym;
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/**
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* Wraps a player.
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*
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* @param id The players id.
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* @param p The player himself.
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*/
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public PlayerObject(int id, Player p) {
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this.p = p;
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this.id = id;
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}
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public void setSymbol(String sym) {
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this.sym = sym;
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}
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public String getSymbol() {
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return this.sym;
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}
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public Player getP() {
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return this.p;
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}
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public int getID() {
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return this.id;
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}
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}
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