diff --git a/src/player/malte/MalteAI.java b/src/player/malte/MalteAI.java index ae79d90..33338cf 100644 --- a/src/player/malte/MalteAI.java +++ b/src/player/malte/MalteAI.java @@ -67,19 +67,19 @@ public class MalteAI implements Player{ // Get options which would lead to instant win. Set winningOptions = getRowCompletionOptions(options, board, id); for (Integer i: winningOptions) { - System.out.println("Choose to win"); + // System.out.println("Choose to win"); return i.intValue(); } // Get options which would prevent an instant win of the enemy. Set preventionsOptions = getRowCompletionOptions(options, board, enemyID); for (Integer i: preventionsOptions) { - System.out.println("Choose to prevent"); + // System.out.println("Choose to prevent"); return i.intValue(); } // Choose a move that will continue a sequence that already exists. Set twoOfFour = getTwoOfFourOptions(options, board, id); for (Integer i: twoOfFour) { - System.out.println("Choose to progress"); + // System.out.println("Choose to progress"); return i.intValue(); } // Choose a move that will not lead to an instant win of the enemy @@ -89,12 +89,12 @@ public class MalteAI implements Player{ choosewisely.remove(i); int[][] fakeBoard = makeMove(copyBoard(board), i, id); if (getRowCompletionOptions(options, fakeBoard, enemyID).size() == 0) { - System.out.println("Choose random but smart"); + // System.out.println("Choose random but smart"); return i.intValue(); } } // If nothing applies, take a random valied one. - System.out.println("Choose random and stupid"); + // System.out.println("Choose random and stupid"); return takeRandom(options).intValue(); }