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@ -1,15 +1,43 @@
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package player.malte;
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package player.malte;
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/**
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* An item of a pattern for the game of Connect Four.
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*/
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public class Item {
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public class Item {
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/**
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* The relative horizontal position of the item.
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*/
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private int posX;
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private int posX;
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/**
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* The relative vertical position of the item.
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*/
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private int posY;
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private int posY;
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/**
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* The IDs this item recognizes valid.
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*/
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private int[] ids;
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private int[] ids;
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/**
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* Basic constructor.
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*
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* @param posX Relative horizontal position.
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* @param posY Relative vertical position.
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* @param The accepted id.
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*/
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public Item(int posX, int posY, int id) {
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public Item(int posX, int posY, int id) {
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this(posX, posY, new int[]{id});
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this(posX, posY, new int[]{id});
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}
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}
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/**
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* Basic constructor for multiple IDs.
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*
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* @param posX Relative horizontal position.
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* @param posY Relative vertical position.
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* @param The accepted IDs.
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*/
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public Item(int posX, int posY, int[] ids) {
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public Item(int posX, int posY, int[] ids) {
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this.posX = posX;
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this.posX = posX;
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this.posY = posY;
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this.posY = posY;
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@ -37,12 +65,22 @@ public class Item {
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return false;
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return false;
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}
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}
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/**
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* Changes the given oldID to the newID.
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* If newID already exists, do nothing.
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* IF oldID does not exist, do nothing.
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*
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* @param oldID The ID to be replaced.
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* @param newID The new ID.
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*/
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public void changeID(int oldID, int newID) {
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public void changeID(int oldID, int newID) {
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// If the ID already exists, do nothing.
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for (int id: ids) {
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for (int id: ids) {
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if (id == newID) {
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if (id == newID) {
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return;
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return;
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}
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}
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}
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}
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// Otherwise replace it, if oldID exists.
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for (int i = 0; i < ids.length; i++) {
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for (int i = 0; i < ids.length; i++) {
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if (ids[i] == oldID) {
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if (ids[i] == oldID) {
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ids[i] = newID;
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ids[i] = newID;
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@ -60,6 +98,11 @@ public class Item {
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return s + "])";
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return s + "])";
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}
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}
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/**
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* Returns a deep copy of the item.
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*
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* @return A deep copy of this element.
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*/
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public Item copy() {
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public Item copy() {
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return new Item(posX, posY, ids);
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return new Item(posX, posY, ids);
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}
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}
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