Merge branch 'master' into malte-ai
This commit is contained in:
commit
3a7b86a1ff
4
Makefile
4
Makefile
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@ -17,8 +17,8 @@ src/game/GameHistory.java \
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src/game/GameEntry.java \
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src/game/PlayerObject.java \
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src/player/Player.java \
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src/player/Player1.java \
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src/player/Player2.java
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src/player/MalteAI.java \
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src/player/MaurizioAI.java
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OBJECTS=$($(subst $(CLASSPATH),$(BUILDS),$(CLASSES)):.java=.class)
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@ -145,13 +145,15 @@ public class Game {
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// --- CHECK WIN ---
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// Check rows
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outer:for (int i = 0; i < GAME_COLUMNS; i++) {
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// Player One's counter
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int count1 = 0;
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// Player Two's counter
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int count2 = 0;
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for (int j = 0; j < GAME_ROWS; j++) {
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if (this.board[i][j] == 1) {
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if (this.board[i][j] == p1.getID()) {
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count1++;
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count2 = 0;
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} else if (this.board[i][j] == 2) {
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} else if (this.board[i][j] == p2.getID()) {
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count1 = 0;
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count2++;
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} else {
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@ -159,12 +161,12 @@ public class Game {
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count2 = 0;
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}
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if (count1 >= 4) {
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log("Player 1 won!");
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log(p1.getP().getName() + " won!");
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this.gameOn = false;
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break outer;
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}
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if (count2 >= 4) {
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log("Player 2 won!");
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log(p2.getP().getName() + " won!");
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this.gameOn = false;
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break outer;
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}
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@ -172,13 +174,15 @@ public class Game {
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}
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// Check columns
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outer:for (int j = 0; j < GAME_ROWS; j++) {
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// Player One's counter
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int count1 = 0;
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// Player Two's counter
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int count2 = 0;
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for (int i = 0; i < GAME_COLUMNS; i++) {
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if (this.board[i][j] == 1) {
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if (this.board[i][j] == p1.getID()) {
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count1++;
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count2 = 0;
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} else if (this.board[i][j] == 2) {
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} else if (this.board[i][j] == p2.getID()) {
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count1 = 0;
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count2++;
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} else {
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@ -186,12 +190,12 @@ public class Game {
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count2 = 0;
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}
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if (count1 >= 4) {
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log("Player 1 won!");
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log(p1.getP().getName() + " won!");
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this.gameOn = false;
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break outer;
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}
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if (count2 >= 4) {
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log("Player 2 won!");
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log(p2.getP().getName() + " won!");
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this.gameOn = false;
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break outer;
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}
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@ -228,10 +232,10 @@ public class Game {
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count2 = 0;
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reverse = false;
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}
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if (this.board[posX][posY] == 1) {
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if (this.board[posX][posY] == p1.getID()) {
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count1++;
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count2 = 0;
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} else if (this.board[posX][posY] == 2) {
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} else if (this.board[posX][posY] == p2.getID()) {
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count1 = 0;
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count2++;
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} else {
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@ -239,12 +243,12 @@ public class Game {
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count2 = 0;
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}
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if (count1 >= 4) {
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log("Player 1 won!");
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log(p1.getP().getName() + " won!");
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this.gameOn = false;
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break outer;
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}
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if (count2 >= 4) {
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log("Player 2 won!");
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log(p2.getP().getName() + " won!");
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this.gameOn = false;
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break outer;
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}
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@ -282,10 +286,10 @@ public class Game {
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count2 = 0;
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reverse = false;
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}
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if (this.board[posX][posY] == 1) {
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if (this.board[posX][posY] == p1.getID()) {
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count1++;
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count2 = 0;
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} else if (this.board[posX][posY] == 2) {
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} else if (this.board[posX][posY] == p2.getID()) {
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count1 = 0;
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count2++;
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} else {
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@ -293,12 +297,12 @@ public class Game {
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count2 = 0;
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}
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if (count1 >= 4) {
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log("Player 1 won!");
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log(p1.getP().getName() + " won!");
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this.gameOn = false;
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break outer;
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}
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if (count2 >= 4) {
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log("Player 2 won!");
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log(p2.getP().getName() + " won!");
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this.gameOn = false;
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break outer;
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}
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@ -1,14 +1,14 @@
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package game;
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import player.Player;
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import player.Player1;
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import player.Player2;
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import player.MaurizioAI;
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import player.MalteAI;
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public class Main {
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public static void main(String[] args) {
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Player p1 = new Player1("Malte");
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Player p2 = new Player2("Maurizio");
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Player p1 = new MalteAI("Malte");
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Player p2 = new MaurizioAI("Maurizio");
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new Game(p1, p2).start();
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}
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}
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@ -4,12 +4,12 @@ import java.util.Random;
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import java.util.Set;
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import java.util.HashSet;
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public class Player2 implements Player{
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public class MalteAI implements Player{
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private String name;
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private Random ran;
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public Player2(String name){
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public MalteAI(String name){
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this.name = name;
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this.ran = new Random();
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}
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@ -2,12 +2,12 @@ package player;
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import java.util.Random;
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public class Player1 implements Player {
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public class MaurizioAI implements Player {
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private String name;
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private Random ran;
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public Player1(String name){
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public MaurizioAI(String name){
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this.name = name;
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this.ran = new Random();
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}
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