simplified AI code
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@ -29,28 +29,26 @@ public class MaurizioAI implements Player {
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public int move(int[][] board){
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public int move(int[][] board){
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// check for one move wins
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// check for one move wins
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for(int i=0;i<Game.GAME_COLUMNS;i++){
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int m1 = winningMove(board, id);
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if(board[i][0] == 0 && checkWin(board, i, id)){
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if(m1 != -1){
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return i;
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return m1;
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}
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}
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}
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// create a list of all possible/legal moves
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// create a list of all legal moves
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LinkedList<Integer> moves1 = new LinkedList<Integer>();
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LinkedList<Integer> moves1 = new LinkedList<Integer>();
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for(int i=0;i<Game.GAME_COLUMNS;i++){
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for(int i=0;i<Game.GAME_COLUMNS;i++){
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if(board[i][0] == 0){
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if(board[i][0] == 0){
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moves1.add(i);
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moves1.add(i);
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}
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}
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}
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}
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// filter out loosing moves
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// filter out loosing moves
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for(int i=0;i<Game.GAME_COLUMNS;i++){
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for(int i=0;i<Game.GAME_COLUMNS;i++){
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if(board[i][0] == 0){
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if(board[i][0] == 0){
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int[][] boardNew = makeMove(board, i, id);
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int[][] boardNew = makeMove(board, i, id);
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for(int j=0;j<Game.GAME_COLUMNS;j++){
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int m2 = winningMove(boardNew, enemyID);
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if(boardNew[j][0] == 0 && checkWin(boardNew, j, enemyID)){
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if(m2 != -1){
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moves1.remove((Object) i);
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moves1.remove((Object) i);
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -58,7 +56,6 @@ public class MaurizioAI implements Player {
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//move randomly if instant defeat is inevitable
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//move randomly if instant defeat is inevitable
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if(moves1.isEmpty()){
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if(moves1.isEmpty()){
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return moveRandom(board);
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return moveRandom(board);
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}
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}
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//forced move
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//forced move
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@ -66,47 +63,27 @@ public class MaurizioAI implements Player {
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return moves1.peek();
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return moves1.peek();
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}
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}
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//copy moves that do not loose
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LinkedList<Integer> moves2 = new LinkedList<Integer>();
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for(int i : moves1){
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moves2.add(i);
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}
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//look for two move wins among the non-loosing moves
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//look for two move wins among the non-loosing moves
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LinkedList<Integer> removes = new LinkedList<Integer>();
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for(int i : moves1){
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for(int i : moves2){
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int[][] boardNew = makeMove(board, i, id);
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int[][] boardNew = makeMove(board, i, id);
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boolean winner1 = true;
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boolean winner1 = true;
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for(int j=0;j<Game.GAME_COLUMNS;j++){
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for(int j=0;j<Game.GAME_COLUMNS;j++){
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boolean winner2 = false;
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if(boardNew[j][0] == 0){
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if(boardNew[j][0] == 0){
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int[][] boardNewNew = makeMove(boardNew, j, enemyID);
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int[][] boardNewNew = makeMove(boardNew, j, enemyID);
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for(int k=0;k<Game.GAME_COLUMNS;k++){
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int m3 = winningMove(boardNewNew, id);
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if(boardNewNew[k][0] == 0 && checkWin(boardNewNew, k, id)){
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if(m3 == -1){
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// if opponent plays move j than we have a winning move
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winner2 = true;
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break;
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}
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}
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}
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if(!winner2){
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winner1 = false;
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winner1 = false;
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break;
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break;
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}
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}
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}
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}
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// winner1 == false means that the opponent had a reply after which we couldn't
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// directly win
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if(!winner1){
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removes.add(i);
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}
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}
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if(winner1){
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return i;
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}
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}
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for(int i : removes){
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moves2.remove((Object) i);
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}
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}
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//no 2-move winning moves, then choose a non-loosing move
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//no 2-move winning moves, then choose a non-loosing move
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if(moves2.isEmpty()){
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if(moves1.isEmpty()){
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this.ran = new Random();
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this.ran = new Random();
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int choice = ran.nextInt(moves1.size());
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int choice = ran.nextInt(moves1.size());
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return moves1.get(choice);
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return moves1.get(choice);
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@ -115,22 +92,13 @@ public class MaurizioAI implements Player {
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return moveRandom(board); // can't be reached
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return moveRandom(board); // can't be reached
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}
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}
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private void logGame(int[][] board) {
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private int winningMove(int [][] board,int id){
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for(int i = 0; i < board[0].length; i++){
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for(int i=0;i<Game.GAME_COLUMNS;i++){
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for(int j = 0;j < board.length; j++){
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if(board[i][0] == 0 && checkWin(board, i, id)){
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if(board[j][i] == 0){
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return i;
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System.out.print("| ");
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}
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if(board[j][i] == 1){
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System.out.print("|1");
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}
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if (board[j][i] == 2){
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System.out.print("|2");
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}
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}
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}
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}
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System.out.println("|");
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return -1;// signals that no winning move exists
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}
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System.out.println();
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}
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}
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private int moveRandom(int[][] board){
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private int moveRandom(int[][] board){
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@ -171,6 +139,7 @@ public class MaurizioAI implements Player {
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private boolean withinBoard(int x, int y){
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private boolean withinBoard(int x, int y){
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return ((x>=0 && x < Game.GAME_COLUMNS) && (y>=0 && y < Game.GAME_ROWS));
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return ((x>=0 && x < Game.GAME_COLUMNS) && (y>=0 && y < Game.GAME_ROWS));
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}
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}
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/**
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/**
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* checks whether the last move closed any lines on the board
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* checks whether the last move closed any lines on the board
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*/
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*/
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